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Wearing a waterproof jacket bearing the design of your favourite weapon skin might seem like a reasonably niche sartorial proposition, but over 14,000 people have voted on the below design, so what do I know? There's no word on pricing yet, while the line's still in its voting stage. It's certainly a new take on traditional videogame merch, though it's unclear whether it's intended to pull in a new audience who previously wouldn't have worn the usual XXL black tees with game logos emblazoned on the front, or give those who were previously happy with such offerings a wider choice of garb."We cannot properly express our excitement for this opportunity to represent compLexity," Chowdhury said. "Shoutout to Jason Lake and Jason Bass for believing in us and making it possible for us to live out our passion. I speak for everybody on the team when I say it’s good to be home.”My next dealer admits that he perhaps goes a little overboard with his CS:GO trading. When you buy a "key" to open a weapons case in Global Offensive, you're presented with a spinning gambling dial, which flicks around until it eventually lands on your winning weapon.Since then, his CS:GO trading has involved finding expensive weapons in cases, trading them for more and more expensive weapons with other users, and then plugging all that money back into more cases.The Sica's minimalist layout, with only left, right, and scroll-wheel buttons, is even more pared-down than the EVGA Torq X5 we recently reviewed. Asus says the ambidextrous shape is designed specifically for fingertip-grippers, and the matte upper finish and rubberized sides look like just the ticket for a sure hold.Interestingly, the Sica uses socketed Omron switches that can be replaced for a different click feel. The socketed design could also increase the useful life of the mouse. Should the switches fail in the course of normal use, they look easy enough to replace, and a pack of new ones is only a few bucks.Valve has just updated Counter-Strike: Global Offensive on the PC and Mac platforms, adding some much needed enhancements to the multiplayer shooter, while reducing its actual size from 6GB to 4.8GB."Today we had a meeting with Ashley and Jones, two of our volunteer moderators. Ashley and Jones has been collecting questions from the community that we discussed during the meeting. Two of the topics were stat boosts and the latest COP reward. We're currently looking into what we can do to make up for the final COP-reward. Ashley and Jones gave several suggestions from the community that we are currently discussing internally.Our main goal is to try to find a way to reduce or remove the random elements of the final reward, whatever that reward will be. Regarding stat boosts, Ashley and Jones suggested that we introduce something similar to StatTrak as part of future safes, a feature used in CS:GO in their cases. This is something we've been thinking about as well, and something that we will discuss going forward. I must stress however that we cannot currently make any promises but these are things we will be discussing as we move forward."Somewhat surprisingly, the move has seemingly been made without any actual proof of match-fixing, and Yong has said he doesn't actually believe any wrongdoing took place. “But when there is overwhelming public opinion to the opposite there is no choice but to cease all negotiations,” the statement says. “The organization wishes the team good luck in their future endeavors and with their quest to make the majors.”The decision to halt contract negotiations over unproved allegations may have been driven by the recent permabanning of 21 CS:GO players who were caught up in a match-fixing scandal in early 2015. Valve initially announced that those suspensions were “indefinite” and would be reviewed at the start of 2016, but instead of lifting them it dropped the hammer on all involved with permanent bans. In light of that unequivocal stance, 24/7 Esports may well have decided that distancing itself from even the appearance of impropriety was the only move it had.Valve recently made itself abundantly clear in matters of Counter-Strike match fixing: if you’re involved in a thrown match, you’re banned from Valve-sponsored events for life. One team claims they were asked by their owner to do it anyway. So they quit.
El conjunto integrado por NikoM, Godman, NCH, Straka y nbl ganó el torneo con un doble 16-12, tras encontrarse en desventaja en los dos mapas: de_cache y de_mirage. Según lo determinó la organización, NikoM fue el jugador más destacado de la final, mientras que NCH se convirtió en el primer jugador en consagrarse tricampeón en la Debion."There are over 550 million firearms in worldwide circulation. That's one firearm for every 12 people on the planet. The only question is: How do we arm the other 11?" - Weapons dealer Yuri Orlov.“I think that they handled everything in a strange way, because another team got banned for the same thing as us—Epsilon, a team from France…and theirs was a year ban,” said Larivière.The AWP’s firerate is equally slow, placing huge importance on hitting your first shot. The Scout, the AWP’s cheaper sibling, features a similarly slow firerate but allows for insanely high mobility, even when scoped-in (unlike the AWP). And like many of CS:GO’s guns, the AWP is sensitive to movement, requiring near-perfect stillness to execute an accurate shot (see the Advanced Techniques section for more on this). AWPers are thus faced with the dilemma of holding static angles that easily fall prey to flashbangs and pincer-pushes onto bombsites.The International is DOTA 2’s massive annual tournament, which in 2014 had the biggest prize pool of any esports event ever. Almost $11 million was on the line, most of which was contributed by DOTA players through the purchase of in-game items. The International is an entirely Valve-run affair, much like the first-party-run League of Legends Worlds, which also has an enormous prize pool. So far, CS:GO has no official, first-party tournament like this, and Fifflaren believes that this is a step Valve will have to take eventually if they want CS to continue growing.“VAC [Valve’s current anti-cheat system] is an effective system, but it’s a slow system,” Smith opines. “It takes awhile for someone to get tagged. You’re going to play against a cheater, and he’s not going to get tagged as he’s cheating against you; he’s going to get tagged for what he was reported for a month ago, or whatever the timeframe is. I would be absolutely okay with a more invasive anti-cheat client, much like ESEA. I don’t care, I trust you Valve, comb through my files like ESEA does.
CS: GO has been around for quite some time now, but only towards the end of 2013 did the multiplayer-only first-person shooter enter the mainstream in terms of popularity. 2014 saw several huge eSports tournaments organized with the help of Valve, not to mention plenty of new maps and goodies for players.In 2006 the Unlawful Internet Enforcement Act made some sweeping changes, but left a noticeable grey area. Specifically it “…prohibits gambling businesses from knowingly accepting payments in connection with the participation of another person in a bet or wager that involves the use of the internet and that’s unlawful under any federal state or law.”The Kana CS:GO Edition has a few extra features that establish it as a step above a “basic” gaming mouse. Two extra-large buttons on either side of the mouse allow the user to program extra macros or keypresses to the mouse. They work well in most aspects, but they require a bit more force to activate than the oh-so-wonderful-to-click regular mouse buttons. The Kana CS:GO Edition also has a “CPI Toggle” key behind the mousewheel which allows the user to change between two CPI (better known as DPI or dots per inch to most users) settings on-the-fly. My one gripe about the Kana CS:GO Edition comes from this CPI Toggle key. While most mid-range gaming mice allow the user to customize the DPI in 100-dot increments, the Kana CS:GO Edition only allows DPI settings of 400, 800, 1600, or 3200 DPI. While many users may not have a problem with using one of the pre-defined settings, I prefer a DPI of about 1200 when using my 1080p 23” monitor, and 800 definitely felt too sluggish while 1600 felt a little too jittery. It would have been nice to be able to more precisely define DPI settings for the Kana CS:GO Edition, but alas, I had to settle for using a not-so-comfortable DPI setting of 1600 DPI.I’d imagine that if you were ever a Counter-Strike fanboy, you are already happily shooting people as well as having your face shot off in the latest iteration of Counter-Strike. What sort of FPS Sourcery have the magical Valve studio released? Same game, different look? Predominantly yes, but for a mere $15, the age old addictive FPS multiplayer action with new tweaks, weapons and such can be yours.When you’re first starting to play, figure out what sort of video, audio and control settings work for you. There’s no specific settings that are “correct,” so you’ll have to find out what works best with your personal preferences and your current hardware. Make sure you’re getting at least 64 frames per second, because that’s the “tick rate” of CS:GO’s official matchmaking servers (ie. 64 times per second is how frequently your client communicates with the server.)Deathmatch is a game mode where there’s no objectives, no rounds, and no worrying about money. It’s the purest distillation of CS’s gunplay, and since there’s no downtime after you die like there is in a real match, it’s the quickest way to learn how all the different guns work. It won’t teach you team tactics or how to play objectives, so you should play other game modes as well, but it’s certainly a good way to start learning the recoil patterns and other behaviours of the game’s various firearms.
I love the husband/wife dynamic here. While both of them are gamers, she's obviously nowhere near as excited about the roll as he is. This is what my wife looks like every time a new Hatsune Miku game comes to the States, complete with kid-considerate sushing.Valve oddly makes betting incredibly easy in the game itself. One can buy cases that have randomly won weapons upon opening, which the keys to open also cost money. Those weapon skins can be easily transferred to third-party pools, or websites, to be either sold or put into a ‘pot’ to be won by betting on different professional and semi-professional CSGO matches. There is a wide variety of websites that offer ways to use your weapon skins as collateral, and currency, to gamble and place bets.There were plenty of other really interesting lessons to be found from the marketplace too, such as how the history of a Counter Strike weapon can play a big part in the price it sells at.The P250 pistol, for example, is used way more than the deagle in CS:GO -- yet, because it was such an important weapon in previous Counter-Strike games, deagles on average sell for far higher than P250s on the marketplace.
A very small percentage of players ever get lucky enough to earn back their investment.It's a huge slap in the face to those people, who supported us. I didn't feel it was right for us to do that. The decision to go free-to-play was made, and that's just something we have to live with. If it means the failure of our game, so be it, but I don't think it was right for us to screw the people who paid a lot of money to support our game. I think the best thing for us to do is do the best we can to raise exposure for TI, and try to take it from here.I'm still doing some TI, like new content. We have a really small team -- two programmers and two artists, as well as myself. Being a free-to-play game, you have to be constantly adding new content, and that's one of the things that we weren't really entirely prepared for. We knew what we had to do, but it's a lot of work. You're almost never stopping adding content. We can't leverage the community because, the way our game works, we have to do all of the models, all of the levels ourselves, whereas with CS:GO you can leverage the community.
In all of this, it's worth remembering that Valve is making a serious amount of cash through the marketplace. Multiple items are bought and sold every single second, and with the company's 15 percent take on each transaction, you have to wonder just how much money the marketplace is bringing in.
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